Light The Midnight
Light The Midnight
A humble electrician fights to restore power to the devastated Midnight City. With the assistance of an eccentric mad scientist, and an arsenal of flashlights, how far will they get to defeat the army of Roaks? Or will the darkness swallow them as it has the rest of the city?
About The Game
Light The Midnight is a 3d, top-down, wave survival game. Taking inspiration from the spooky but goofy themes of Luigi's Mansion and Plants Versus Zombies, and the gameplay loop of Call of Duty Zombies, Light The Midnight has the player fighting to survive and gaining upgrades as they progress. More enemies spawn as the waves go on, and the player can purchase more upgrades to improve their odds of survival.
The Team
Design and Programming : Jake Reilly , Charlie Sokolovsky
Art: Matthew Ryszkowski, Michelle Quiroz, Charles Pronger, Geno Fontanetta, DeAndre Tucker, Cindy Chau Tran
Sound Design: Ashlyn Parsons
Music: Hun Ouk Park
Narrative and Dialogue: Jake Reilly
Note: There is meant to be a video cutscene that plays during the loading screen. Press "Q" to bypass this and load the game. The game has an ending cutscene that you can watch here. The game ends at Wave 10
Status | In development |
Platforms | HTML5, Windows |
Author | Mercenary Studios |
Genre | Survival |
Made with | Unity |
Tags | 3D, Roguelike, Roguelite, Singleplayer |
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